Glossary

A Glossary of Agile (and Allied) Acronyms


A


B
  • BA: Business Analyst
  • BAU: Business As Usual
  • BDD: Behavior Driven Development: Intro to BDD
  • BS: Business Services
  • BSD: Big Scary Document.  Non-Agile: Business Specification Document.
  • BT: Business Technology
  • BVC: Big Visible Chart.  Synonyms: "information radiator", "wallware", TOW.
C
D
E
F
G


  • GUI: Graphical User Interface

H
I
  • Impediment Card: See Struggle Street
  • INVEST: Independent, Negotiable, Valuable, Estimable, Small, Testable.  Attributes of an excellent User Story.
  • IRACIS: Increased Revenue, Avoided Costs, Improved Service.  The three main categories of business benefit.
J
K
L
M
  • MoSCoW: Must have, Should have, Could have, Won't have (alternatively: Wishlist).
  • MMFs: Minimum Marketable Feature-sets
  • MSL: Master Story List - same as Scrum's Product Backlog
N
O
P
  • PAC: People, Action, Context. Perspectives for User Experience Analysis.
Q
R
  • RAIDS: Risks, Assumptions, Issues, Dependencies, constraintS
S
  • SMART: Simple Measurable Attainable Relevant Time-bound goals. Other versions.
  • SME: Subject Matter Expert
  • Spike:  A short (time-boxed) experiment that allows developers (or other core team members) to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story.
  • Struggle StreetStruggle street is a practice where teams put a piece of butchers paper on the wall titled  "struggle street" and any team members can stick impediment cards on this sheet to represent 'struggles' they are facing. The team could then meet to discuss what should be done with these impediments and who should solve them.
  • SWAG: Seriously Wild-Assed Guess
T
  • TDD:  Test Driven Development (or Design)
  • TOW: Thing On the Wall (see also BVC)
U
  • UAT: User Acceptance Testing
  • UI: User Interface
  • UX: User eXperience
V
W
X
Y
Z